Year 7

  • They will research different film genres, identify different target audiences and understand how this knowledge can influence the style, colour, typography and imagery of their own work. They will then sketch out a range of creative design ideas, select the most suitable and develop it towards a final solution. During this task they will also be introduced to one of the key drawing skills of isometric projection where they present their final design as a 3D image.

The project will conclude by looking at promotion by creating a range of merchandise which could include; Poster, 3D glasses, Popcorn box or a 3D paper craft Character.

Year 8

  • Year 8 Graphics places a focus on branding and influences that may determine a products commercial appeal. Students will look in depth, factors that may affect a product’s marketability, whilst reinforcing the 4 main assessment criteria – Research, Design Ideas, Making, and Evaluation.

Aims –

  • To reinforce prior knowledge and skills learnt including drawing and rendering techniques.
  • To develop new design/drawing skills that would prepare pupils for higher level D&T.
  • To encourage independence and personal improvement through self-evaluation and annotation.

This project looks at re-branding an existing confectionary product of the pupil’s choice. They will use market research to identify the requirements of their target audience, which will then influence their outcome. The importance of analysing existing products will be covered as they learn to effectively use the ACCESSFM system to evaluate work.

Students will look to completely re-design their chosen products identity and then aim to market it using new packaging, an interactive mailer (Cootie Catcher) and a Point of Sale that would be place on a shop counter, using specifically designed Net Templates.

  • In year 8 pupils will also be introduced to other Key drawing skills including CAD and Perspective drawing,


During all ks3 project pupils will be assessed over 4 main criteria –

  • Research – Understanding a brief, looking at existing products/designers, identifying target market
  • Design Ideas – Developing original & creative ideas to solve the given brief, modelling and testing
  • Making – Practical, construction of a finished product
  • Evaluation – Assessment of their own development and success through annotation and discussion.


This is currently taught through the AQA syllabus.

With a focus on Graphic Design utilising Papers and Boards or Polymers.

Design & Technology is part of our everyday life and it’s constantly evolving. Our new D&T GCSE will prepare students to participate confidently and successfully in this increasingly technological world. The course focuses on developing practical skills within a specific material area, allowing students to manufacture high quality outcomes.


Students will study and learn from wider influences on Design & Technology including historical, social, cultural, environmental and economic factors. They will get the opportunity to work creatively when designing and making and apply technical and practical expertise to timbers or polymers. They’ll gain an understanding of commercial processes and careers in related industries, as well as developing core transferable skills, such as teamwork and communication.


The new GCSE places great emphasis on understanding and applying the design processes. Students will use their creativity & imagination to design and make prototypes that solve real and relevant problems, considering their own and others’ needs, wants and values.



The GCSE course is split 50% final 2 hour Exam and 50% Non-Exam assessment project.

The Exam will assess:

  • Core technical principles
  • Specialist technical principles
  • Designing and making principles

Non-Exam Assessment will include a design and make task which will assess:

  • Identifying and investigating design possibilities
  • Producing a design brief and specification
  • Generating design ideas
  • Developing design ideas
  • Realising design ideas
  • Analysing & evaluating

Students will produce a prototype product and a portfolio of evidence.

Design & Technology can set you up for a career in a wide variety of industries such as Construction Trade, Advertising, Media, Engineering, Architecture, IT, and even Education.

For further information contact Mr Thomas